⚔️ Skylife Weapon Control System
A structured, group-based weapon balancing system for RedM that allows full control over damage, critical hits, and reload speed — centralized, configurable, and automatically generated.
🎯 Weapon Group System
• Organize weapons into configurable groups (Meele, Revolver, Pistols, Rifle, Shotgun, etc.)
• Edit damage, critical hit behavior, and reload speed per group
• Deterministic processing order via Config.WeaponGroupOrder
• Clean structure for scalable balancing
🛠️ Individual Weapon Overrides
• Override damage, critical hits, and reload speed per weapon
• Group-level overrides for fine adjustments inside a category
• Global overrides that take highest priority
• Automatic merging of group defaults + overrides
💥 Damage & Critical Hit Control
• Modify weapon damage multipliers dynamically
• Enable/disable critical hits per group or per weapon
• PvP-only mode or global modifier mode
• Automatic reset of modifiers when resource stops
🔐 Server-Safe Architecture
• Damage handling runs client-side
• Reload speed meta generation runs server-side
• Shared config ensures consistent values
• Server validation prevents inconsistent meta generation
🌍 Fully Configurable
• Centralized configuration file
• Group defaults + per-weapon overrides

