Skylife Network

Sky.Life Workers

Sky.Life Workers

€19.99

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👷 Advanced Workers & Production System
A dynamic worker-management system with boss NPCs, a marketplace UI, persistent production, and storage handling — built for immersive roleplay economies.

🧑‍🏭 Worker Marketplace & Hiring
• Multiple job locations (multi-job) with dedicated boss NPCs
• Fully configurable worker types per job (cost, duration, ped model, image, scenario)
• Workers can use custom work spots/positions (including heading support)
• Anti-duplication: the same worker type cannot be hired multiple times in parallel

⛏️ Live Worker NPC System
• Spawns worker peds at configured spots (with heading)
• Plays configured scenarios/anims with robust fallbacks if a scenario is unavailable
• Optional ped behavior: invincible / not frozen (scenario compatibility)
• 3D countdown above workers: “Shift ends in MM:SS” (distance-based display)

📦 Production & Drop System
• Server tick-based processing (configurable) runs production in the background
• Two production modes per worker:
– Random Drop Mode: min/max intervals + weighted drop pools
– Legacy Cycle/Yield Mode: fixed cycle time + fixed item outputs
• Production remains stable across restarts/reconnects (persisted timestamps)

🏦 Persistent Storage System
• Produced items are stored in a database storage (per character + job)
• NUI “Storage” tab:
– Withdraw specific items/amounts
– “Collect All” (withdraw everything)
• Inventory capacity check (vorp_inventory canCarryItem) with partial-withdraw handling
• Consistent syncing: withdrawing also reduces “earned” in worker status

💾 Database Auto-Setup & Recovery
• Automatically creates tables if missing:
– worker_hires (active hires, timing, production, spot data)
– worker_storage (persistent storage)
• Resource restart: active hires are reloaded from DB and worker peds are respawned

🔐 Job & Economy Integration (VORP)
• Boss access can be restricted via allowedJobs
• Inventory handling via vorp_inventory (addItem + capacity checks)

🖥️ Modern NUI (Market / My Workers / Storage)
• Tab UI: “Hire workers”, “My workers”, “Storage”
• Marketplace shows worker details: duration, cost, drop interval, possible items (with VORP item images)
• “My workers” shows progress, remaining time, earned items (live updates)

🌍 Full Language Support
• Central language.lua for all text: client prompts, server notifications, and the complete NUI (HTML/JS)
• Locale switch via Config.Locale (e.g., de / en)
• Optional overrides for job/blip names and worker display names

🔔 Notifications (Farming-style)
• RDR feed notification system (AdvancedRightNotification) + tooltip support
• Configurable defaults: dict/icon/duration/severity colors (via Config.Notification)

⚙️ Configuration & Extensibility
• Clean, structured config (General / Interaction / Notifications / Jobs)
• Easy to extend: add new jobs, workers, drop pools, and spots
• Performance oriented: server tick loop + distance-based client threads

PREVIEW: https://www.youtube.com/watch?v=qDXL_7Z8Z1o

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