π± Advanced Farming & Environment System
A fully dynamic farming system with weather, fertilizer, animals, and interactive world mechanics β designed for immersive roleplay servers.
πΎ Dynamic Plant System
β’ Create and manage plants
β’ Plant anywhere or restrict planting to defined zones
β’ Individual plant configurations (growth time, water drain, yield, limits)
β’ Multiple growth stages with dynamic prop swapping
β’ Optional plant death system (dry plants can die)
β’ Per-player plant limits
β’ Unique drop system with configurable chance
β’ Automatic plant sync after reconnect / restart
π§ Water & Weather Integration
β’ Manual watering system (bucket based)
β’ Water towers with shared water level & condition
β’ Rain detection system (configurable enable/disable)
β’ Rain automatically fills water towers
β’ Rain increases plant water levels
β’ Configurable rain hash detection
β’ Water tower usage reduces condition & water level
ποΈ Water Tower System
β’ Place multiple water towers in the world
β’ Radius-based irrigation effect
β’ Live 3D status display (water level & condition)
β’ Maintenance system with job restriction
β’ Repair animation and condition reset
β’ Automatic database persistence
πΏ Fertilizer Area System
β’ Create fertilizer zones dynamically
β’ Radius-based growth boost
β’ Configurable growth multiplier
β’ Configurable duration
β’ Optional auto-throw system
β’ Visual particle effects
β’ Server-synced fertilizer areas
β’ Optional cleanup on restart
π© Poop Interaction
β’ Poop collection system
β’ Poop β fertilizer gameplay loop
π₯οΈ Modern Plant Info HUD
β’ Clean, dynamic plant information UI
β’ Shows growth %, water %, fertilizer status
β’ Displays harvest info, seed item, water drain
β’ Distance-based automatic show/hide
β’ Live updates while near plant
β’ Fully language supported
π Permission & Job Integration
β’ Water tower maintenance job restriction
β’ Configurable maintenance item requirements
β’ Optional item removal on use
β’ Server-side validation for actions
βοΈ Configuration & Extensibility
β’ Central structured config
β’ Per-plant customization
β’ Feature toggles (rain, death system, areas, UI)
β’ Rain detection toggle
β’ Performance optimized threads
β’ Designed for long-term server use
PREVIEW: SOON

